The player must select one of three goodies dangling from the dungeon ceiling. Description:Big Fish is an event found exclusively in Act 1. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One). Daily Slay the Spire Discussion (46/696): Big Fish.Weekly Patch 3: Balance Balance Balance.Feed no longer works on Minions (New Power: Minion to let you know who are minions). I don't know about the number of games played vs.Weekly Patch 7: Setting Up All the Things.New tip added to indicate that healing cards cannot be generated randomly during combat. How To Mod Slay The Spire - Guide To Installing Mods (For Windows)In this video I show you how to go about installing mods for the game Slay the Spire (on wi.All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.Feed now correctly works on the Awakened One when it is in its second form.Weekly Update 52: Release Date Price Increase.Fatal keyword added for cards which have effects upon killing a non-Minion enemy.IF you have done a daily event more than one time it works the. There is an achievement ("Ooh Donut!") related to this card, which is gained if Donu is killed by this card. All the rooms, events, card/relic rewards, and even the cards you draw will be the same if you take the same route and choose the same cards, though somethings are independantly random and dont use the seed, but I imagine eventually they will all be the same. Nor will it count if you defeat the first phase of the Awakened One. If fighting Darklings, then reducing the HP of one of them to 0 does not count as a kill until you have killed the final enemy from the batch. Dual Wield can be used in encounters with multiple enemies in order to gain even more max health. Feed works well in decks with high Strength, as the increased damage makes it easier to get the kill with it and trigger its unique effect. It may take a few extra turns to draw Feed when the enemy is close to dying but on almost all non-elite non-boss fights it will be worth it. If you draft Feed, you want to maximize its use by gaining max health from it every combat, and upgrading Feed can allow for even more max health. Take more risks if you're still having awful turns - if you can't beat the hallway fights the Act 3 boss will be quite tough regardless which it is.The earlier in the run you can acquire Feed, the better. upgraded: 1 zap, 2 static discharge, 1 white noise, 1 capacitor, 1 chill, 1 doom and gloom, 1 double energy, 1 self repair, 1 seek, 1 biased cognition, 1 defend, 1 steam barrier, 1 hologram, 2 leap, 2 coolheaded, 1 claw, 1. Lean into that and use act 3 to refine the deck a bit. Edit- heres the ending decklist and relics: Not upgraded: 2x all for one, 1 scrape, 1 defend, 2x claw, 1x hologram. Try to take at least one elite here.īy the time you hit act 3 you should be getting a feel for what works in your deck and what doesn't. Towards the end of act 1 consider picking up block cards and scaling cards (+strength, +dexterity, etc). Pay attention to the map icon at the end of the act - it tells you which boss to prepare for.Īct 2- the game gets tougher. Elites give great rewards - try to take two in act 1. The reason is you need more damage to kill the Act 1 elites. This should help with consistency.Īct 1- take damage cards early even if they might seem bad. Some tips: as you play more you'll learn enemy behavior and this will help your decision making. Can you unlock things with a seeded run? Either way I'm not sure you'll do any better with Watcher if you can't beat A0 Ironclad.
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